ABOUT

Hi! I’m Lars, and I make sound for video games.

I specialise in designing impactful audio assets, implementing audio assets and features into middleware, and crafting compelling cinematic audio. I love working on both the creative and technical aspects of video games as part of an audio team.

In my spare time I am an avid gamer, with an untamed love for epic adventure stories, theme park builders, and couch co-op indies. When not roaming the digital space, I like to play piano, ride a mountainbike, play with cats, and eat pizza.

Audio software: REAPER, Nuendo, Ableton, Logic, FMOD, Wwise, Fabfilter, Izotope, SoundToys, AudioEase, Waves, Serum, Soundly

Additional software: Unreal, Blueprints, Unity, C#, Visual Studio, Git, Perforce, Jira, Trello, Asana, Slack, Toggl, Spreadsheets, Da Vinci Resolve

Favourite games for sound:
  • Returnal
  • Forza Horizon 5
  • Alien: Isolation
  • The Last of Us Part 2
  • Get Even
Recent favorites include:
  • Horizon Forbidden West
  • Inscryption
  • Subnautica
  • Hades
  • Psychonauts 2
Games I’m looking forward to:
  • God of War: Ragnarok
  • In the Valley of the Gods
  • Hollow Knight: Silksong
  • Figment 2: Creed Valley
  • Stray

PROJECTS

SYNC VS ASYNC – AN FMOD STUDIES

Exploration of the audio implementation design process when using a single FMOD event as the master timeline and instigator of all stereo audio events. The 3d narrative game Rosie D for which I did sound design and FMOD + Unity implementation was made during the Global Game Jam 2020.

SOUND REDESIGN – SHADOW OF THE TOMB RAIDER

The full Sound Redesign video from Shadow of the Tomb Raider, including exploration, cinematics and combat mechanics. I recorded over 75% of all used samples myself, using base materials like wood, stone and rope.

Vocal performance by Nola Klop.

CONTROL REAPER USING A DUALSHOCK 4 CONTROLLER

Here I showcase a simple solution for not having to constantly walk back and forth between computer and recording area during a solo recording or foley session. All basic actions like navigating Reaper, adding rec tracks, solo/mute etc are functional. The DS4’s Light Bar even turns red while recording, a studio classic! Made with DS4Windows.

MODULARMOOD – SHOWREEL 2020

MODULARMOOD – SHOWREEL 2018

For a little over 5 years, as Technical Sound Designer at ModularMood I was responsible for all sound design and sound implementation in the various game development projects. Notable released games include: Tied Together (Switch), Space Vikings (Air Console), Rekt (iOS, Android), Doodle Derby (PC, Switch)